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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
Description
We can speed things up if we precompute some invariants. You need to re-run this if you are changing the mesh externally between remesh passes, otherwise you will get weird results. But you will probably still come out ahead, computation-time-wise
| Name | Precompute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include Path | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void Precompute()