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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
Description
Linear edge-refinement pass, followed by smoothing and projection
- Edges are processed in prime-modulo-order to break symmetry
- smoothing is done in parallel if EnableParallelSmooth = true
- Projection pass if ProjectionMode == AfterRefinement
- number of modified edges returned in ModifiedEdgesLastPass
Derived Overrides
- FNormalFlowRemesher::BasicRemeshPass
- FQueueRemesher::BasicRemeshPass
- FSubRegionRemesher::BasicRemeshPass
| Name | BasicRemeshPass |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include Path | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void BasicRemeshPass()