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Hacky base class to avoid 8 bytes of padding after the vtable.
| Name | FMeshPlaneCutFixLayout |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshPlaneCut.h |
| Include Path | #include "Operations/MeshPlaneCut.h" |
Syntax
class FMeshPlaneCutFixLayout
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMeshPlaneCutFixLayout() |
Operations/MeshPlaneCut.h |