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API > API/Plugins > API/Plugins/DynamicMesh
Image tile storage for map bakes.
| Name | FMeshMapTileBuffer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h |
| Include Path | #include "Sampling/MeshBakerCommon.h" |
Syntax
class FMeshMapTileBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMapTileBuffer
(
const FImageTile& TileIn, |
Sampling/MeshBakerCommon.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMeshMapTileBuffer() |
Sampling/MeshBakerCommon.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | float * | Sampling/MeshBakerCommon.h | ||
| PixelSize | const int32 | Sampling/MeshBakerCommon.h | ||
| Tile | const FImageTile | Sampling/MeshBakerCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float * GetPixel
(
const int64 LinearIdx |
Sampling/MeshBakerCommon.h | ||
float & GetPixelWeight
(
const int64 LinearIdx |
Sampling/MeshBakerCommon.h | ||
const FImageTile & GetTile() |
Sampling/MeshBakerCommon.h |