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API > API/Plugins > API/Plugins/DynamicMesh
| Name | FMeshImageBakingCache |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshImageBakingCache.h |
| Include Path | #include "Sampling/MeshImageBakingCache.h" |
Syntax
class FMeshImageBakingCache
Structs
| Name | Remarks |
|---|---|
| FCorrespondenceSample |
Enums
Public
| Name | Remarks |
|---|---|
| ECorrespondenceStrategy | ECorrespondenceStrategy determines the basic approach that will be used to establish a mapping from points on the BakeTarget Mesh (usually low-poly) to points on the Detail Mesh (eg highpoly). |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CancelF | TFunction< bool(void)> | If this function returns true, we should abort calculation | Sampling/MeshImageBakingCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EvaluateSamples
(
TFunctionRef< void(const FVector2i&, const FCorrespondenceSample&)> SampleFunction, |
Sampling/MeshImageBakingCache.h | ||
void FindSamplingHoles
(
TFunctionRef< bool(const FVector2i&)> IsValidSampleFunction, |
Iterate over valid samples in the Occupancy map to find "holes", ie pixels where no valid sample could be computed according to IsValidSampleFunction. | Sampling/MeshImageBakingCache.h | |
const FDynamicMesh3 * GetBakeTargetMesh() |
Sampling/MeshImageBakingCache.h | ||
const FDynamicMeshNormalOverlay * GetBakeTargetNormals() |
Sampling/MeshImageBakingCache.h | ||
const FDynamicMeshUVOverlay * GetBakeTargetUVs() |
Sampling/MeshImageBakingCache.h | ||
ECorrespondenceStrategy GetCorrespondenceStrategy() |
Sampling/MeshImageBakingCache.h | ||
const FDynamicMesh3 * GetDetailMesh() |
Sampling/MeshImageBakingCache.h | ||
const FDynamicMeshNormalOverlay * GetDetailNormals() |
Sampling/MeshImageBakingCache.h | ||
const FDynamicMeshAABBTree3 * GetDetailSpatial() |
Sampling/MeshImageBakingCache.h | ||
FImageDimensions GetDimensions() |
Sampling/MeshImageBakingCache.h | ||
const FImageOccupancyMap * GetOccupancyMap() |
Sampling/MeshImageBakingCache.h | ||
double GetThickness() |
Sampling/MeshImageBakingCache.h | ||
int32 GetUVLayer() |
Sampling/MeshImageBakingCache.h | ||
bool IsCacheValid() |
Sampling/MeshImageBakingCache.h | ||
void SetBakeTargetMesh
(
const FDynamicMesh3* Mesh |
Sampling/MeshImageBakingCache.h | ||
void SetCorrespondenceStrategy
(
ECorrespondenceStrategy Strategy |
Sampling/MeshImageBakingCache.h | ||
void SetDetailMesh
(
const FDynamicMesh3* Mesh, |
Sampling/MeshImageBakingCache.h | ||
void SetDimensions
(
FImageDimensions Dimensions |
Sampling/MeshImageBakingCache.h | ||
void SetGutterSize
(
int32 GutterSize |
Sampling/MeshImageBakingCache.h | ||
void SetThickness
(
double Thickness |
Sampling/MeshImageBakingCache.h | ||
void SetUVLayer
(
int32 UVLayer |
Sampling/MeshImageBakingCache.h | ||
bool ValidateCache() |
Sampling/MeshImageBakingCache.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateOccupancy() |
Sampling/MeshImageBakingCache.h | ||
void InvalidateSamples() |
Sampling/MeshImageBakingCache.h |