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FGroupTopologySelection represents a set of selected elements of a FGroupTopology
| Name | FGroupTopologySelection |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
Syntax
struct FGroupTopologySelection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGroupTopologySelection() |
GroupTopology.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedCornerIDs | TSet< int32 > | GroupTopology.h | ||
| SelectedEdgeIDs | TSet< int32 > | GroupTopology.h | ||
| SelectedGroupIDs | TSet< int32 > | GroupTopology.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const FGroupTopologySelection& Selection |
GroupTopology.h | ||
void Clear() |
GroupTopology.h | ||
bool Contains
(
const FGroupTopologySelection& Selection |
Returns true if this selection contains every element in the passed in selection | GroupTopology.h | |
int32 GetASelectedCornerID() |
GroupTopology.h | ||
int32 GetASelectedEdgeID() |
GroupTopology.h | ||
int32 GetASelectedGroupID () |
These are helper methods to get out a value when you know you only have one, or you don't care which one of the existing ones you grab. | GroupTopology.h | |
bool IsEmpty() |
GroupTopology.h | ||
bool IsSelectedTriangle
(
const FDynamicMesh3* Mesh, |
Defined here instead of the class declaration because it requires FGroupTopology to be defined. | GroupTopology.h | |
void Remove
(
const FGroupTopologySelection& Selection |
GroupTopology.h | ||
void Toggle
(
const FGroupTopologySelection& Selection |
GroupTopology.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGroupTopologySelection& Selection |
GroupTopology.h | ||
bool operator==
(
const FGroupTopologySelection& Selection |
GroupTopology.h |