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FGeometrySelectionUpdateConfig is passed to various Selection Editing functions/classes to indicate what type of change should be applied to a FGeometrySelection (based on additional parameters, generally)
| Name | FGeometrySelectionUpdateConfig |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
Syntax
struct FGeometrySelectionUpdateConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangeType | EGeometrySelectionChangeType | Selections/GeometrySelection.h |