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FGeometrySelectionPreview is a combined FGeometrySelection and FGeometrySelectionEditor. The purpose of this class is to support things like hover-highlighting, where the Selection system needs to be queried but the result is going to be discarded. FGeometrySelectionPreview can only be constructed based on a parent FGeometrySelectionEditor, from which it derives it's configuration, which is then how the rest of the system knows what geometry to provide as a preview/etc
| Name | FGeometrySelectionPreview |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelection.h |
| Include Path | #include "Selections/GeometrySelection.h" |
Syntax
class FGeometrySelectionPreview : public UE::Geometry::FGeometrySelectionEditor
Inheritance Hierarchy
- FGeometrySelectionEditor → FGeometrySelectionPreview
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometrySelectionPreview
(
const FGeometrySelectionEditor& ActiveEditor |
Selections/GeometrySelection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewSelection | FGeometrySelection | Selections/GeometrySelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Selections/GeometrySelection.h |