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FDynamicMeshUDIMClassifier is a utility class for identifying active UDIMs from a FDynamicMesh's UV overlay
| Name | FDynamicMeshUDIMClassifier |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUDIMClassifier.h |
| Include Path | #include "Parameterization/MeshUDIMClassifier.h" |
Syntax
class FDynamicMeshUDIMClassifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Parameterization/MeshUDIMClassifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Parameterization/MeshUDIMClassifier.h | |||
| Parameterization/MeshUDIMClassifier.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClassifyUDIMs() |
Parameterization/MeshUDIMClassifier.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector2i ClassifyBoundingBoxToUDIM
(
const FDynamicMeshUVOverlay* UVOverlay, |
Parameterization/MeshUDIMClassifier.h | ||
static FVector2i ClassifyPointToUDIM
(
const FVector2f& UVPoint |
Parameterization/MeshUDIMClassifier.h | ||
| Parameterization/MeshUDIMClassifier.h |