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API > API/Plugins > API/Plugins/DynamicMaterialTextureSet
| Name | UDMTextureSet |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialTextureSet/Public/DMTextureSet.h |
| Include Path | #include "DMTextureSet.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Material Designer")
class UDMTextureSet : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDMTextureSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMTextureSet() |
DMTextureSet.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDMTextureSet() |
DMTextureSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsTexture
(
UTexture* InTexture |
Checks the Texture Map to see if a given Texture exists within it. | DMTextureSet.h |
|
const FDMMaterialTexture * GetMaterialTexture
(
EDMTextureSetMaterialProperty InMaterialProperty |
Gets the Material Texture associated with a Material Property. | DMTextureSet.h | |
bool GetMaterialTexture
(
EDMTextureSetMaterialProperty InMaterialProperty, |
Gets the Material Texture associated with a Material Property. | DMTextureSet.h |
|
const TMap< EDMTextureSetMaterialProperty, FDMMaterialTexture > & GetTextures() |
DMTextureSet.h | ||
bool HasMaterialProperty
(
EDMTextureSetMaterialProperty InMaterialProperty |
Checks whether a given Material Property exists in the Texture Map. | DMTextureSet.h |
|
bool HasMaterialTexture
(
EDMTextureSetMaterialProperty InMaterialProperty |
Checks whether a given Material Property has a Texture assigned to it. | DMTextureSet.h |
|
void SetMaterialTexture
(
EDMTextureSetMaterialProperty InMaterialProperty, |
Sets the Material Texture for a given Material Property. Can be used to unset Textures. | DMTextureSet.h |
|