Navigation
API > API/Plugins > API/Plugins/DynamicMaterialEditor
A stage that is a subobject of another stage, such as when an input throughput has its own inputs.
| Name | UDMMaterialSubStage |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialSubStage.h |
| Include Path | #include "Components/DMMaterialSubStage.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Material Designer",
Meta=(DisplayName="Material Designer Sub Stage"))
class UDMMaterialSubStage : public UDMMaterialStage
Inheritance Hierarchy
- FNotifyHook → UDMMaterialComponent → UDMMaterialStage → UDMMaterialSubStage
- UObjectBase → UObjectBaseUtility → UObject → UDMMaterialComponent → UDMMaterialStage → UDMMaterialSubStage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialSubStage() |
Components/DMMaterialSubStage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialStage * GetParentMostStage() |
Recursively calls GetParentStage() to find the outer stage. | Components/DMMaterialSubStage.h |
|
UDMMaterialStage * GetParentStage() |
Returns the parent stage of this stage, which is probably not its direct parent. | Components/DMMaterialSubStage.h |
|
void SetParentComponent
(
UDMMaterialComponent* InParentComponent |
Sets which object directly owns this component in the hierarchy. | Components/DMMaterialSubStage.h |
|
Overridden from UDMMaterialStage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsCompatibleWithNextStage
(
const UDMMaterialStage* InNextStage |
Components/DMMaterialSubStage.h | ||
virtual bool IsCompatibleWithPreviousStage
(
const UDMMaterialStage* InPreviousStage |
Returns true if the output of the previous stage can connect to this stage. | Components/DMMaterialSubStage.h |
Overridden from UDMMaterialComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetComponentPathComponent() |
Components/DMMaterialSubStage.h | ||
virtual UDMMaterialComponent * GetParentComponent() |
Components/DMMaterialSubStage.h | ||
virtual void PostEditorDuplicate
(
UDynamicMaterialModel* InMaterialModel, |
Components/DMMaterialSubStage.h | ||
virtual void Update
(
UDMMaterialComponent* InSource, |
Components/DMMaterialSubStage.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMMaterialSubStage * CreateMaterialSubStage
(
UDMMaterialStage* InParentStage |
Components/DMMaterialSubStage.h |
|