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A node which produces an output (e.g. Texture coordinate.)
| Name | UDMMaterialStageInput |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/DMMaterialStageInput.h |
| Include Path | #include "Components/DMMaterialStageInput.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, ClassGroup="Material Designer",
Meta=(DisplayName="Material Designer Stage Input"))
class UDMMaterialStageInput : public UDMMaterialStageSource
Inheritance Hierarchy
- FNotifyHook → UDMMaterialComponent → UDMMaterialStageSource → UDMMaterialStageInput
- UObjectBase → UObjectBaseUtility → UObject → UDMMaterialComponent → UDMMaterialStageSource → UDMMaterialStageInput
Derived Classes
- UDMMaterialStageInputSlot
- UDMMaterialStageInputTextureUV
- UDMMaterialStageInputThroughput
- UDMMaterialStageInputValue
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StageInputPrefixStr | const FString | Components/DMMaterialStageInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetChannelDescription
(
const FDMMaterialStageConnectorChannel& Channel |
Components/DMMaterialStageInput.h |
Overridden from UDMMaterialComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetComponentPathComponent() |
Components/DMMaterialStageInput.h | ||
virtual void Update
(
UDMMaterialComponent* InSource, |
Components/DMMaterialStageInput.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GeneratePreviewMaterial
(
UMaterial* InPreviewMaterial |
Components/DMMaterialStageInput.h | ||
virtual void UpdateOutputConnectors() |
Updates the output connectors based on the type of input. | Components/DMMaterialStageInput.h |
Overridden from UDMMaterialComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/DMMaterialStageInput.h |