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API > API/Plugins > API/Plugins/DynamicMaterialEditor
| Name | UDMMaterialStageBlendDivide |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Components/MaterialStageBlends/DMMSBDivide.h |
| Include Path | #include "Components/MaterialStageBlends/DMMSBDivide.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Material Designer")
class UDMMaterialStageBlendDivide : public UDMMaterialStageBlendFunction
Inheritance Hierarchy
- FNotifyHook → UDMMaterialComponent → UDMMaterialStageSource → UDMMaterialStageThroughput → UDMMaterialStageBlend → UDMMaterialStageBlendFunction → UDMMaterialStageBlendDivide
- UObjectBase → UObjectBaseUtility → UObject → UDMMaterialComponent → UDMMaterialStageSource → UDMMaterialStageThroughput → UDMMaterialStageBlend → UDMMaterialStageBlendFunction → UDMMaterialStageBlendDivide
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialStageBlendDivide() |
Components/MaterialStageBlends/DMMSBDivide.h |
Functions
Public
Overridden from UDMMaterialStageBlend
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BlendOpacityLayer
(
const TSharedRef< FDMMaterialBuildState >& InBuildState, |
When building the opacity (mask) base input, combines the previous layer's alpha output with this ones. | Components/MaterialStageBlends/DMMSBDivide.h |