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API > API/Plugins > API/Plugins/DynamicMaterialEditor > API/Plugins/DynamicMaterialEditor/FDMMaterialBuildUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
InExpressionClass * CreateExpressionParameter
(
FName InParameterName, |
@See CreateExpressionParameter | Model/DMMaterialBuildUtils.h | |
virtual UMaterialExpression * CreateExpressionParameter
(
TSubclassOf< UMaterialExpression > InExpressionClass, |
Create a parameter expression with the comment as its description. | Model/DMMaterialBuildUtils.h |
CreateExpressionParameter(FName, EDMMaterialParameterGroup, const FString &, UObject *)
Description
@See CreateExpressionParameter
| Name | CreateExpressionParameter |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Model/DMMaterialBuildUtils.h |
| Include Path | #include "Model/DMMaterialBuildUtils.h" |
template<typename InExpressionClass, std::enable_if_t< >), int >>
InExpressionClass * CreateExpressionParameter
(
FName InParameterName,
EDMMaterialParameterGroup InParameterGroup,
const FString & InComment,
UObject * InAsset
) const
CreateExpressionParameter(TSubclassOf< UMaterialExpression >, FName, EDMMaterialParameterGroup, const FString &, UObject *)
Description
Create a parameter expression with the comment as its description.
| Name | CreateExpressionParameter |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Public/Model/DMMaterialBuildUtils.h |
| Include Path | #include "Model/DMMaterialBuildUtils.h" |
| Source | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterialEditor/Private/Model/DMMaterialBuildUtils.cpp |
virtual UMaterialExpression * CreateExpressionParameter
(
TSubclassOf < UMaterialExpression > InExpressionClass,
FName InParameterName,
EDMMaterialParameterGroup InParameterGroup,
const FString & InComment,
UObject * InAsset
) const
Parameters
| Name | Remarks |
|---|---|
| InParameterName | The name of the parameter exposed in the material. |
| InParameterGroup | Determines the type of group assigned to the parameter. |
| InAsset | For things like texture nodes, will set the default value of that asset property. |