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Link to a UDMMaterialValue3RGB for Material Designer Model Dynamics.
| Name | UDMMaterialValueFloat3RGBDynamic |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
| Include Path | #include "Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Material Designer")
class UDMMaterialValueFloat3RGBDynamic : public UDMMaterialValueDynamic
Inheritance Hierarchy
- FNotifyHook → UDMMaterialComponent → UDMMaterialComponentDynamic → UDMMaterialValueDynamic → UDMMaterialValueFloat3RGBDynamic
- UObjectBase → UObjectBaseUtility → UObject → UDMMaterialComponent → UDMMaterialComponentDynamic → UDMMaterialValueDynamic → UDMMaterialValueFloat3RGBDynamic
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialValueFloat3RGBDynamic() |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDefaultValue() |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h | ||
virtual void CopyDynamicPropertiesTo
(
UDMMaterialComponent* InDestinationComponent |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h | ||
const FLinearColor & GetDefaultValue() |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
|
|
const FLinearColor & GetValue() |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
|
|
virtual void ResetToDefault
(
TSharedPtr< IPropertyHandle > InPropertyHandle |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h | ||
virtual void SetMIDParameter
(
UMaterialInstanceDynamic* InMID |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h | ||
void SetValue
(
const FLinearColor& InValue |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
|
Overridden from UDMMaterialValueDynamic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsDefaultValue() |
Returns true if this value dynamic's value is the same as the parent value's value. | Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
Overridden from IDMJsonSerializable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool JsonDeserialize
(
const TSharedPtr< FJsonValue >& InJsonValue |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h | ||
virtual TSharedPtr< FJsonValue > JsonSerialize() |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |
Protected
Overridden from IDMParameterContainer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyParametersFrom_Implementation
(
UObject* InOther |
Components/MaterialValuesDynamic/DMMaterialValueFloat3RGBDynamic.h |