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Component representing an FVector2D value. Manages its own parameter.
| Name | UDMMaterialValueFloat2 |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DynamicMaterial/Source/DynamicMaterial/Public/Components/MaterialValues/DMMaterialValueFloat2.h |
| Include Path | #include "Components/MaterialValues/DMMaterialValueFloat2.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Material Designer")
class UDMMaterialValueFloat2 : public UDMMaterialValueFloat
Inheritance Hierarchy
- FNotifyHook → UDMMaterialComponent → UDMMaterialLinkedComponent → UDMMaterialValue → UDMMaterialValueFloat → UDMMaterialValueFloat2
- UObjectBase → UObjectBaseUtility → UObject → UDMMaterialComponent → UDMMaterialLinkedComponent → UDMMaterialValue → UDMMaterialValueFloat → UDMMaterialValueFloat2
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMMaterialValueFloat2() |
Components/MaterialValues/DMMaterialValueFloat2.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDefaultValue() |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
virtual void GenerateExpression
(
const TSharedRef< IDMMaterialBuildStateInterface >& InBuildState |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
const FVector2D & GetDefaultValue() |
Components/MaterialValues/DMMaterialValueFloat2.h |
|
|
virtual int32 GetInnateMaskOutput
(
int32 OutputChannels |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
const FVector2D & GetValue() |
Components/MaterialValues/DMMaterialValueFloat2.h |
|
|
virtual void ResetDefaultValue() |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
virtual void ResetToDefault
(
TSharedPtr< IPropertyHandle > InPropertyHandle |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
void SetDefaultValue
(
const FVector2D& InDefaultValue |
Components/MaterialValues/DMMaterialValueFloat2.h |
|
|
virtual void SetMIDParameter
(
UMaterialInstanceDynamic* InMID |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
void SetValue
(
const FVector2D& InValue |
Components/MaterialValues/DMMaterialValueFloat2.h |
|
|
virtual UDMMaterialValueDynamic * ToDynamic
(
UDynamicMaterialModelDynamic* InMaterialModelDynamic |
Components/MaterialValues/DMMaterialValueFloat2.h |
Overridden from UDMMaterialValue
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsDefaultValue() |
Components/MaterialValues/DMMaterialValueFloat2.h |
Overridden from UDMMaterialComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetComponentDescription() |
Returns a description of this class/object. | Components/MaterialValues/DMMaterialValueFloat2.h | |
virtual FString GetComponentPathComponent() |
Returns the part of the component representing just this object | Components/MaterialValues/DMMaterialValueFloat2.h |
Overridden from IDMJsonSerializable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool JsonDeserialize
(
const TSharedPtr< FJsonValue >& InJsonValue |
Components/MaterialValues/DMMaterialValueFloat2.h | ||
virtual TSharedPtr< FJsonValue > JsonSerialize() |
Non-editor implementation. | Components/MaterialValues/DMMaterialValueFloat2.h |
Protected
Overridden from IDMParameterContainer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyParametersFrom_Implementation
(
UObject* InOther |
Components/MaterialValues/DMMaterialValueFloat2.h |