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API > API/Plugins > API/Plugins/DisplayClusterConfigurator
Configurator editor module
| Name | IDisplayClusterConfigurator |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Public/IDisplayClusterConfigurator.h |
| Include Path | #include "IDisplayClusterConfigurator.h" |
Syntax
class IDisplayClusterConfigurator : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterConfigurator() |
IDisplayClusterConfigurator.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayClusterConfigurator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDisplayClusterConfiguratorCommands & GetCommands() |
IDisplayClusterConfigurator.h | ||
TSharedPtr< class FExtensibilityManager > GetMenuExtensibilityManager() |
IDisplayClusterConfigurator.h | ||
TSharedPtr< class FExtensibilityManager > GetToolBarExtensibilityManager() |
IDisplayClusterConfigurator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayClusterConfigurator & Get () |
Singleton-like access to this module's interface. | IDisplayClusterConfigurator.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayClusterConfigurator.h |