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How to render Light Cards in relation to the inner frustum.
| Name | EDisplayClusterConfigurationICVFX_LightcardRenderMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Enums.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Enums.h" |
Syntax
enum EDisplayClusterConfigurationICVFX_LightcardRenderMode
{
Over,
Under,
}
Values
| Name | Remarks |
|---|---|
| Over | Render Light Cards over the inner frustum. Light Cards can be directly visible in camera. |
| Under | Render Light Cards under the inner frustum. Light Cards will not be directly visible in camera. |