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Helper component to trigger nDisplay sync for Tick sync group
| Name | UDisplayClusterSyncTickComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSyncTickComponent.h |
| Include Path | #include "Components/DisplayClusterSyncTickComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync Tick"))
class UDisplayClusterSyncTickComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UDisplayClusterSyncTickComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterSyncTickComponent
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterSyncTickComponent.h |
Functions
Public
Protected
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TickComponent
(
float DeltaTime, |
Components/DisplayClusterSyncTickComponent.h |