Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Projection > API/Plugins/DisplayCluster/Render/Projection/IDisplayClusterProjectionPolicy
References
| |
|
| Module |
DisplayCluster |
| Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
| Include |
#include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
bool CalculateView
&40;
IDisplayClusterViewport &42; InViewport,
const uint32 InContextNum,
FVector & InOutViewLocation,
FRotator & InOutViewRotation,
const FVector & ViewOffset,
const float WorldToMeters,
const float NCP,
const float FCP
&41;
Parameters
| Name |
Description |
| ViewIdx |
Index of view that is being processed for this viewport |
| InOutViewLocation |
(in/out) View location with ViewOffset (i.e. left eye pre-computed location) |
| InOutViewRotation |
(in/out) View rotation |
| ViewOffset |
Offset applied ot a camera location that gives us InOutViewLocation (i.e. right offset in world to compute right eye location) |
| WorldToMeters |
Current world scale (units (cm) in meter) |
| NCP |
Distance to the near clipping plane |
| FCP |
Distance to the far clipping plane |