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FDisplayClusterCustomPresentSetEvent |
Callback triggered when custom present handler was created |
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FDisplayClusterEndFrameEvent |
Called on DisplayCluster EndFrame |
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FDisplayClusterEndSceneEvent |
Called on end scene |
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FDisplayClusterEndSessionEvent |
Called on session end |
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FDisplayClusterFailoverNodeDown |
Failover notification |
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FDisplayClusterPostBackbufferUpdate_RenderThread |
(deprecated) Called after backbuffer update |
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FDisplayClusterPostBackbufferUpdated_RenderThread |
Called after backbuffer update |
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FDisplayClusterPostCrossGpuTransfer_RenderThread |
Called after inter-GPU synchronization |
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FDisplayClusterPostFrameRender_RenderThread |
Called in the end of the nD rendering chain, right before updating the backbuffer |
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FDisplayClusterPostRenderViewFamily_RenderThread |
Called once the ViewFamily of this viewport is rendered |
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FDisplayClusterPostTickEvent |
Called on DisplayCluster PostTick |
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FDisplayClusterPostWarp_RenderThread |
Called once after warping all the viewports |
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FDisplayClusterPostWarpViewport_RenderThread |
Called after warping a specific viewport |
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FDisplayClusterPreProcessIcvfx_RenderThread |
Called before applying ICVFX shaders |
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FDisplayClusterPresentationPostSynchronization_RHIThread |
Called after presentation synchronization is completed |
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FDisplayClusterPresentationPreSynchronization_RHIThread |
Called before presentation synchronization is initiated |
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FDisplayClusterPreTickEvent |
Called on DisplayCluster PreTick |
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FDisplayClusterPreWarp_RenderThread |
Called once before warping all available viewports |
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FDisplayClusterPreWarpViewport_RenderThread |
Called before warping a specific viewport |
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FDisplayClusterProcessLatency_RenderThread |
Called to let the artificial latency subsystem do its job |
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FDisplayClusterStartFrameEvent |
Called on DisplayCluster StartFrame |
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FDisplayClusterStartSceneEvent |
Called on start scene |
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FDisplayClusterStartSessionEvent |
Called on session start |
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FDisplayClusterTickEvent |
Called on DisplayCluster Tick |
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