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FDisplayClusterStageGeometryMap |
A geometry map for the stage, which contains a generated texture of the stage geometry's depth and normal vectors |
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IDisplayClusterComponent |
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UDisplayClusterCameraComponent |
3D point in space used to render nDisplay viewports from |
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UDisplayClusterChromakeyCardStageActorComponent |
Stage Actor Component to be placed in chromakey card actors |
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UDisplayClusterComponent |
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UDisplayClusterICVFXCameraComponent |
NDisplay in-camera VFX camera representation |
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UDisplayClusterLabelComponent |
A label component specific to nDisplay. |
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UDisplayClusterLightCardStageActorComponent |
Stage Actor Component to be placed in light card actors |
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UDisplayClusterOriginComponent |
NDisplay origin component (mostly for in-Editor visualization) |
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UDisplayClusterPreviewShareComponent |
NDisplay Viewport preview share component |
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UDisplayClusterSceneComponentSync |
Abstract synchronization component |
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UDisplayClusterSceneComponentSyncParent |
Synchronization component. Synchronizes parent scene component. |
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UDisplayClusterSceneComponentSyncThis |
Synchronization component. Synchronizes itself |
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UDisplayClusterScreenComponent |
Simple projection policy screen component |
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UDisplayClusterStageActorComponent |
Stage Actor Component used to determine root actor ownership |
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UDisplayClusterStageGeometryComponent |
A component that stores the generated geometry map of the stage actor, which is used for placing stage actors (light cards, CCWs, etc) flush to the stage's walls and ceiling |
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UDisplayClusterStageIsosphereComponent |
A procedural mesh component generated by morphing an isosphere to match the stage's geometry map, providing a 3D version of the map that can be ray traced against |
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UDisplayClusterSyncTickComponent |
Helper component to trigger nDisplay sync for Tick sync group |
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UDisplayClusterXformComponent |
NDisplay Transform component |
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