Navigation
API > API/Plugins > API/Plugins/DetailPoseModelEditor > API/Plugins/DetailPoseModelEditor/FDetailPoseModelEditorActor
Description
Tick the editor actor, which will basically tick the geometry cache component and set it to the frame that is the current closest detail pose as reported by the tracked ML Deformer component. The ML Deformer component (or well the UDetailPoseModelInstance inside it) stores the current closest detail pose. We grab the frame number of that pose (the frame number inside the Geometry Cache), and then set the internal geometry cache component's time to this frame number to display this pose.
| Name | Tick |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/MLDeformer/DetailPoseModel/Source/DetailPoseModelEditor/Public/DetailPoseModelEditorActor.h |
| Include Path | #include "DetailPoseModelEditorActor.h" |
| Source | /Engine/Plugins/Experimental/Animation/MLDeformer/DetailPoseModel/Source/DetailPoseModelEditor/Private/DetailPoseModelEditorActor.cpp |
void Tick() const