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API > API/Plugins > API/Plugins/DecoupledOutputProvider > API/Plugins/DecoupledOutputProvider/UDecoupledOutputProvider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
DecoupledOutputProvider.h | ||
virtual void PreEditChange
(
FEditPropertyChain& PropertyAboutToChange |
DecoupledOutputProvider.h |
PreEditChange(FProperty *)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/DecoupledOutputProvider/Public/DecoupledOutputProvider.h |
| Include Path | #include "DecoupledOutputProvider.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/DecoupledOutputProvider/Private/DecoupledOutputProvider.cpp |
virtual void PreEditChange
(
FProperty * PropertyAboutToChange
)
PreEditChange(FEditPropertyChain &)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/DecoupledOutputProvider/Public/DecoupledOutputProvider.h |
| Include Path | #include "DecoupledOutputProvider.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/DecoupledOutputProvider/Private/DecoupledOutputProvider.cpp |
virtual void PreEditChange
(
FEditPropertyChain & PropertyAboutToChange
)