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API > API/Plugins > API/Plugins/DaySequence > API/Plugins/DaySequence/UProceduralDaySequenceBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBoolKey
(
FName PropertyName, |
ProceduralDaySequenceBuilder.h |
|
|
void AddBoolKey
(
FName PropertyName, |
ProceduralDaySequenceBuilder.h |
|
AddBoolKey(FName, const TPair< float, bool > &)
| Name | AddBoolKey |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/ProceduralDaySequenceBuilder.h |
| Include Path | #include "ProceduralDaySequenceBuilder.h" |
| Source | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Private/ProceduralDaySequenceBuilder.cpp |
UFUNCTION (BlueprintCallable, Category="Day Sequence")
void AddBoolKey
(
FName PropertyName,
const TPair< float, bool > & KeyValue
)
AddBoolKey(FName, float, bool)
| Name | AddBoolKey |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/ProceduralDaySequenceBuilder.h |
| Include Path | #include "ProceduralDaySequenceBuilder.h" |
| Source | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Private/ProceduralDaySequenceBuilder.cpp |
UFUNCTION (BlueprintCallable, Category="Day Sequence")
void AddBoolKey
(
FName PropertyName,
float Key,
bool Value
)