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API > API/Plugins > API/Plugins/DaySequence
| Name | UDaySequenceDirector |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceDirector.h |
| Include Path | #include "DaySequenceDirector.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UDaySequenceDirector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDaySequenceDirector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MovieScenePlayerIndex | int32 | Native player interface index - stored by index so that it can be reinstanced correctly | DaySequenceDirector.h | |
| Player | TObjectPtr< UDaySequencePlayer > | Pointer to the player that's playing back this director's sequence. | DaySequenceDirector.h |
|
| SubSequenceID | int32 | The Sequence ID for the sequence this director is playing back within - has to be stored as an int32 so that it is reinstanced correctly | DaySequenceDirector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetBoundActor
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID | DaySequenceDirector.h |
|
TArray< AActor * > GetBoundActors
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the actor bindings inside this sub-sequence that relate to the specified ID | DaySequenceDirector.h |
|
UObject * GetBoundObject
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid binding inside this sub-sequence that relates to the specified ID | DaySequenceDirector.h |
|
TArray< UObject * > GetBoundObjects
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the bindings inside this sub-sequence that relate to the specified ID | DaySequenceDirector.h |
|
FQualifiedFrameTime GetCurrentTime() |
Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director) | DaySequenceDirector.h |
|
FQualifiedFrameTime GetRootSequenceTime() |
Get the current time for the outermost (root) sequence | DaySequenceDirector.h |
|
UMovieSceneSequence * GetSequence() |
Get the current sequence that this director is playing back within | DaySequenceDirector.h |
|
virtual UWorld * GetWorld() |
DaySequenceDirector.h | ||
void OnCreated() |
Called when this director is created | DaySequenceDirector.h |
|