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Editor-only tickable class that allows us to enable trigger volume previews based on persepective camera position in the level viewport.
| Name | FDaySequenceModifierComponentTickableBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceModifierComponent.h |
| Include Path | #include "DaySequenceModifierComponent.h" |
Syntax
struct FDaySequenceModifierComponentTickableBase : public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FDaySequenceModifierComponentTickableBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDaySequenceModifierComponentTickableBase() |
DaySequenceModifierComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateEditorPreview
(
float DeltaTime |
DaySequenceModifierComponent.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
float DeltaTime |
DaySequenceModifierComponent.h |