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API > API/Plugins > API/Plugins/DatasmithRuntime
Class to interface with the DirectLink end point.
| Name | UDirectLinkProxy |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntimeBlueprintLibrary.h |
| Include Path | #include "DatasmithRuntimeBlueprintLibrary.h" |
Syntax
UCLASS (BlueprintType)
class UDirectLinkProxy : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDirectLinkProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDirectLinkProxy() |
DatasmithRuntimeBlueprintLibrary.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UDirectLinkProxy() |
DatasmithRuntimeBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnDirectLinkChange | FDatasmithRuntimeChangeEvent | Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network | DatasmithRuntimeBlueprintLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetEndPointName() |
DatasmithRuntimeBlueprintLibrary.h |
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TArray< FDatasmithRuntimeSourceInfo > GetListOfSources() |
DatasmithRuntimeBlueprintLibrary.h |
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