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API > API/Plugins > API/Plugins/DatasmithImporter
| Name | UDatasmithMetaDataElement |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
Syntax
UCLASS ()
class UDatasmithMetaDataElement : public UDatasmithObjectElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectElement → UDatasmithMetaDataElement
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaDataElement | TWeakPtr< IDatasmithMetaDataElement > | ObjectElements/DatasmithUObjectElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDatasmithKeyValueProperty * FindOrAddElement
(
const TSharedPtr< IDatasmithKeyValueProperty >& InElement |
ObjectElements/DatasmithUObjectElements.h | ||
UDatasmithObjectElement * GetAssociatedElement() |
Get the element that is associated with this meta data | ObjectElements/DatasmithUObjectElements.h |
|
TWeakPtr< IDatasmithMetaDataElement > GetDatasmithMetaDataElement() |
ObjectElements/DatasmithUObjectElements.h | ||
| Get this metadata element properties as a map of keys and values | ObjectElements/DatasmithUObjectElements.h |
|
|
int32 GetPropertiesCount() |
UDatasmithMetaDataElement | ObjectElements/DatasmithUObjectElements.h |
|
UDatasmithKeyValueProperty * GetProperty
(
int32 i |
Get the property i-th of this meta data | ObjectElements/DatasmithUObjectElements.h |
|
UDatasmithKeyValueProperty * GetPropertyByName
(
const FString& InName |
Get a property by its name if it exists | ObjectElements/DatasmithUObjectElements.h |
|
bool IsElementValid
(
const TWeakPtr< IDatasmithKeyValueProperty >& Element |
ObjectElements/DatasmithUObjectElements.h | ||
void SetDatasmithMetaDataElement
(
const TSharedPtr< IDatasmithMetaDataElement >& InElement |
ObjectElements/DatasmithUObjectElements.h |
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid () |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h |
Protected
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< IDatasmithElement > GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. | ObjectElements/DatasmithUObjectElements.h |