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API > API/Plugins > API/Plugins/DatasmithFBXTranslator
| Name | FDatasmithFBXSceneMesh |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h |
| Include Path | #include "DatasmithFBXScene.h" |
Syntax
struct FDatasmithFBXSceneMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFBXSceneMesh() |
DatasmithFBXScene.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDatasmithFBXSceneMesh() |
DatasmithFBXScene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFlippedFaces | bool | Whether the MeshDescription polygon faces have been reversed with respect to how they were immediately after import. | DatasmithFBXScene.h | |
| ImportMaterialCount | int32 | Number of materials which could be assigned to this mesh | DatasmithFBXScene.h | |
| ImportMaterialsNode | TWeakPtr< FDatasmithFBXSceneNode > | Node whose materials will be used if mesh instance will be attached to a node without materials. | DatasmithFBXScene.h | |
| MeshDescription | FMeshDescription | Actual mesh geometry | DatasmithFBXScene.h | |
| Name | FString | DatasmithFBXScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMD5Hash & GetHash() |
DatasmithFBXScene.h | ||
bool HasNormals() |
DatasmithFBXScene.h | ||
bool HasTangents() |
DatasmithFBXScene.h |