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Unreal Engine C++ API Reference > Plugins > DatasmithFBXTranslator
References
Module | DatasmithFBXTranslator |
Header | /Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h |
Include | #include "DatasmithFBXScene.h" |
Syntax
struct FDatasmithFBXSceneMesh
Variables
Type | Name | Description | |
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bool | bFlippedFaces | Whether the MeshDescription polygon faces have been reversed with respect to how they were immediately after import. |
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FMD5Hash | Hash | MD5 of RawMesh contents |
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int32 | ImportMaterialCount | Number of materials which could be assigned to this mesh |
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TWeakPtr< FDatasmithFBXSceneNode > | ImportMaterialsNode | Node whose materials will be used if mesh instance will be attached to a node without materials. |
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FMeshDescription | MeshDescription | Actual mesh geometry |
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FString | Name |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FMD5Hash & | GetHash () |
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bool | HasNormals () |
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bool | HasTangents () |