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API > API/Plugins > API/Plugins/DatasmithDispatcher
Create, Bind, Listen, Accept sequence.
| Name | FNetworkServerNode |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h |
| Include Path | #include "DatasmithDispatcherNetworking.h" |
Syntax
class FNetworkServerNode : public DatasmithDispatcher::FNetworkNode
Inheritance Hierarchy
- FNetworkNode → FNetworkServerNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkServerNode() |
DatasmithDispatcherNetworking.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNetworkServerNode() |
DatasmithDispatcherNetworking.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ListeningSocket | FSocket * | DatasmithDispatcherNetworking.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Accept
(
const FString& Description, |
DatasmithDispatcherNetworking.h | ||
int32 GetListeningPort() |
DatasmithDispatcherNetworking.h |