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API > API/Plugins > API/Plugins/DatasmithContent
| Name | UDatasmithStaticMeshTemplate |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithStaticMeshTemplate.h |
| Include Path | #include "ObjectTemplates/DatasmithStaticMeshTemplate.h" |
Syntax
UCLASS (MinimalAPI)
class UDatasmithStaticMeshTemplate : public UDatasmithObjectTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectTemplate → UDatasmithStaticMeshTemplate
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildSettings | TArray< FDatasmithMeshBuildSettingsTemplate > | ObjectTemplates/DatasmithStaticMeshTemplate.h |
|
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| LightMapCoordinateIndex | int32 | ObjectTemplates/DatasmithStaticMeshTemplate.h |
|
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| LightMapResolution | int32 | ObjectTemplates/DatasmithStaticMeshTemplate.h |
|
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| SectionInfoMap | FDatasmithMeshSectionInfoMapTemplate | ObjectTemplates/DatasmithStaticMeshTemplate.h |
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| StaticMaterials | TArray< FDatasmithStaticMaterialTemplate > | ObjectTemplates/DatasmithStaticMeshTemplate.h |
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Functions
Public
Overridden from UDatasmithObjectTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const UDatasmithObjectTemplate* Other |
Returns if this template equals another template of the same type. | ObjectTemplates/DatasmithStaticMeshTemplate.h | |
virtual void Load
(
const UObject* Source |
Fills this template properties with the values from the Source object. | ObjectTemplates/DatasmithStaticMeshTemplate.h | |
| Updates the Destination object with the values stored in the object template | ObjectTemplates/DatasmithStaticMeshTemplate.h |