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Unreal Engine C++ API Reference > Plugins > DatasmithContent > UDatasmithAssetUserData
- UObject::PostLoad()
- UDatasmithAssetUserData::PostLoad()
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h |
Include | #include "DatasmithAssetUserData.h" |
Source | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Private/DatasmithAssetUserData.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.