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API > API/Plugins > API/Plugins/DatasmithContent > API/Plugins/DatasmithContent/UDatasmithAssetUserData
Type
typedef TMap< FName, FString > FMetaDataContainer
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h |
Include | #include "DatasmithAssetUserData.h" |
Remarks
Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information.