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Structure that fill the same role as FAssetImportInfo, but for SourceUri. Eventually, the SourceUri should be directly added to FAssetImportInfo and replace the "RelativeFilename".
| Name | FDatasmithImportInfo |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetImportData.h |
| Include Path | #include "DatasmithAssetImportData.h" |
Syntax
USTRUCT ()
struct FDatasmithImportInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DatasmithAssetImportData.h | |||
FDatasmithImportInfo
(
const FString& InSourceUri, |
DatasmithAssetImportData.h | ||
FDatasmithImportInfo
(
const FString& InSourceUri, |
DatasmithAssetImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceHash | FString | The MD5 hash of the source when it was imported. Should be updated alongside the SourceUri | DatasmithAssetImportData.h | |
| SourceUri | FString | The Uri of to the source that this asset was imported from. | DatasmithAssetImportData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
DatasmithAssetImportData.h | ||
void GetAssetRegistryTags
(
TArray< UObject::FAssetRegistryTag >& OutTags |
DatasmithAssetImportData.h |