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Unreal Engine C++ API Reference > Plugins > DataprepCore > TDataprepBindingCommandChange
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepBindingCommandChange.h |
Include | #include "DataprepBindingCommandChange.h" |
TDataprepBindingCommandChange
&40;
bool bInWasBindingAdded,
ObservedObjectType & ObservedObject,
FDelegate && InBinding,
FDelegateAccessor InDelegateAccessor,
OnUndoRedoDelegateType && InOnApply,
OnUndoRedoDelegateType && InOnRevert,
const FDelegateHandle & InHandle
&41;
Remarks
MoveTemp will cast a reference to an rvalue reference. This is UE's equivalent of std::move except that it will not compile when passed an rvalue or const object, because we would prefer to be informed when MoveTemp will have no effect. MoveTemp will cast a reference to an rvalue reference. This is UE's equivalent of std::move except that it will not compile when passed an rvalue or const object, because we would prefer to be informed when MoveTemp will have no effect. MoveTemp will cast a reference to an rvalue reference. This is UE's equivalent of std::move except that it will not compile when passed an rvalue or const object, because we would prefer to be informed when MoveTemp will have no effect.