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Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem > UDataprepStringsArrayFetcher
- UDataprepStringsArrayFetcher::Fetch_Implementation()
- UDataprepStringActorTagsFetcher::Fetch_Implementation()
- UDataprepStringActorLayersFetcher::Fetch_Implementation()
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepStringsArrayFetcher.h |
Include | #include "SelectionSystem/DataprepStringsArrayFetcher.h" |
virtual TArray< FString > Fetch_Implementation
&40;
const UObject &42; Object,
bool & bOutFetchSucceded
&41; const
Remarks
This function is the same has Fetch, but it's the extension point for an operation defined in c++. It will be called on the fetcher execution. The fetched string
Parameters
Name | Description |
---|---|
Object | The object from which the fetcher should try to retrieve the string |
bOutFetchSucceded | If the fetcher managed to retrieve the string from the object this bool must be set to true |