Navigation
Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataprepParameterizableObject
- UDataprepFilter
- UDataprepFloatFilter
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFloatFilter.h |
Include | #include "SelectionSystem/DataprepFloatFilter.h" |
Syntax
UCLASS&40;&41;
class UDataprepFloatFilter : public UDataprepFilter
Functions
Type | Name | Description | |
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bool | Filter
(
float Float |
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float | ||
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EDataprepFloatMatchType | ||
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float | GetTolerance () |
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void | SetEqualValue
(
float EqualValue |
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void | SetFloatMatchingCriteria
(
EDataprepFloatMatchType FloatMatchingCriteria |
|
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void | SetTolerance
(
float Tolerance |
Overridden from UDataprepFilter
Type | Name | Description | |
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void | FilterAndGatherInfo
(
const TArrayView< UObject* >& InObjects, |
Take an array of object and output the result into the arrays |
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void | FilterAndStoreInArrayView
(
const TArrayView< UObject* >& InObjects, |
Take an array of object and output the result into the result array |
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TArray< UObject * > | FilterObjects
(
const TArrayView< UObject*const >& Objects |
Take an array of objects and return the objects that pass the filter |
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TSubclassOf< UDataprepFetcher > | Return the type of fetcher associated with this filter | |
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FText | Return the selector category for this filter Imagine the category as the following: Select by|Your filter category| data fetched by the fetcher Here a full example: Select by|String with|Object Name | |
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bool | IsThreadSafe () |
Is this filter safe to use in a multi thread execution? |
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void | SetFetcher
(
const TSubclassOf< UDataprepFetcher >& FetcherClass |
Set a new fetcher for this filter Note: This should only set a new fetcher if the fetcher is a subclass of the result of GetAcceptedFetcherClass and if it's not the same class as the current one |