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Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem
Type
typedef TVariant< FEmptyVariantState, int32, float, FString > FFilterVariantData
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepSelectionSystemStructs.h |
Include | #include "SelectionSystem/DataprepSelectionSystemStructs.h" |
Remarks
This type is the variant used by the dataprep filter preview system to store a fetched data and then displaying it latter. if you update this, add the new type to the list above. Try to compile it. It should fail on a couple of functors. Update those and keep the functions explicit so that the compilation will fail when adding a type to the variant. This way the programmer will be force to acknowledge how those functors should behave on the new type