Navigation
API > API/Plugins > API/Plugins/DataflowEditor
| Name | UDataflowBoneManipulator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorBoneManipulator.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorBoneManipulator.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowBoneManipulator : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowBoneManipulator
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnReferenceSkeletonUpdated | TMulticastDelegate_OneParam< void, UDataflowBoneManipulator & > | DataflowEditorTools/DataflowEditorBoneManipulator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnReferenceSkeletonUpdated | FOnReferenceSkeletonUpdated | DataflowEditorTools/DataflowEditorBoneManipulator.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
| BoneIndex | int32 | DataflowEditorTools/DataflowEditorBoneManipulator.h |
|
|
| RefSkeletonPoser | TObjectPtr< URefSkeletonPoser > | DataflowEditorTools/DataflowEditorBoneManipulator.h |
|
|
| StartTransform | FTransform | DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
| TransformGizmo | TObjectPtr< UCombinedTransformGizmo > | DataflowEditorTools/DataflowEditorBoneManipulator.h |
|
|
| TransformProxy | TObjectPtr< UTransformProxy > | Source mesh transform gizmo support. | DataflowEditorTools/DataflowEditorBoneManipulator.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URefSkeletonPoser * GetRefSkeletonPoser() |
DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
void SetEnabled
(
bool bEnabled |
DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
void SetSelectedBoneByIndex
(
int32 BoneIndex |
DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
void SetSelectedBoneByName
(
FName BoneName |
DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
void Setup
(
UInteractiveToolManager* ToolManager, |
DataflowEditorTools/DataflowEditorBoneManipulator.h | ||
void Shutdown
(
UInteractiveToolManager* ToolManager |
DataflowEditorTools/DataflowEditorBoneManipulator.h |