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API > API/Plugins > API/Plugins/DataflowEditor
| Name | IDataflowEditorToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorToolBuilder.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorToolBuilder.h" |
Syntax
class IDataflowEditorToolBuilder
Derived Classes
IDataflowEditorToolBuilder derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSceneStateChange
(
const UInteractiveTool* ActiveTool, |
Returns true if the tool can keep running when the SceneState changes | DataflowEditorTools/DataflowEditorToolBuilder.h | |
virtual bool CanSetConstructionViewWireframeActive() |
Returns whether or not view can be set to wireframe when this tool is active.. | DataflowEditorTools/DataflowEditorToolBuilder.h | |
void GetSupportedConstructionViewModes
(
const UDataflowContextObject& ContextObject, |
Returns all Construction View modes that this tool can operate in. | DataflowEditorTools/DataflowEditorToolBuilder.h | |
virtual void SceneStateChanged
(
UInteractiveTool* ActiveTool, |
Respond to SceneState changing | DataflowEditorTools/DataflowEditorToolBuilder.h |