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API > API/Plugins > API/Plugins/DataflowEditor
| Name | FDataflowEditorVertexAttributePaintToolData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h" |
Syntax
struct FDataflowEditorVertexAttributePaintToolData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveWeightEditChangeTracker | TUniquePtr< UE::Geometry::FDynamicMeshChangeTracker > | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| ActiveWeightMap | UE::Geometry::FDynamicMeshWeightAttribute * | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| bHaveDynamicMeshToWeightConversion | bool | DynamicMesh might be unwelded mesh, but weights are on the welded mesh. | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |
| DynamicMeshToWeight | TArray< int32 > | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| NodeToUpdate | FDataflowVertexAttributeEditableNode * | Corresponding node to read from and write back to. | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |
| WeightToDynamicMesh | TArray< TArray< int32 > > | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginChange
(
UDynamicMeshComponent* Component |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
void CancelChange() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
TUniquePtr< UE::DataflowEditorVertexAttributePaintTool::Private::FMeshChange > EndChange
(
UDynamicMeshComponent* Component |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
float GetAverageValue
(
const TArray< int32 >& Vertices |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
const TArray< int32 > & GetDynamicMeshToWeight() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
float GetValue
(
int32 VertexIdx |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
| DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |||
bool HaveDynamicMeshToWeightConversion() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
bool IsValid() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
void Setup
(
FDynamicMesh3& InMesh, |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
void SetValue
(
int32 VertexIdx, |
Lambda signature : float GetValue(UE::Geometry::FDynamicMeshWeightAttribute& AttributeMap, int32 AttributeIndex) | DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | |
void Shutdown() |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h | ||
void UpdateNode
(
TObjectPtr< UDataflowContextObject > InDataflowEditorContextObject, |
DataflowEditorTools/DataflowEditorVertexAttributePaintTool.h |