Navigation
Unreal Engine C++ API Reference > Plugins > DataflowEditor > Dataflow
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UDataflowAssetFactory
References
Module | DataflowEditor |
Header | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowAssetFactory.h |
Include | #include "Dataflow/DataflowAssetFactory.h" |
Syntax
UCLASS ()
class UDataflowAssetFactory : public UFactory
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | CanCreateNew () |
UFactory Interface |
![]() ![]() |
bool | Opens a dialog to configure the factory properties. | |
![]() ![]() |
bool | FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. |
![]() ![]() |
UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
![]() ![]() ![]() |
bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |