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Classes
| Type | Name | Description | |
|---|---|---|---|
| FValidateAssetsDetails | |||
| FValidateAssetsResults | |||
| FValidateAssetsSettings | |||
| IDataValidationModule | The public interface to this module | ||
| UDataValidationChangelist | Changelist abstraction to allow changelist-level data validation | ||
| UDataValidationCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UDataValidationSettings | Implements the settings for Data Validation | ||
| UDirtyFilesChangelistValidator | Validates there is no unsaved files in the changelist about to be submitted. | ||
| UEditorValidator_Localization | Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. | ||
| UEditorValidatorBase | The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset. | ||
| UEditorValidatorSubsystem | UEditorValidatorSubsystem manages all the asset validation in the engine. |
Typedefs
| Name | Description |
|---|---|
| FSourceControlChangelistPtr |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationUsecase |