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API > API/Plugins > API/Plugins/DataValidation > API/Plugins/DataValidation/UEditorValidatorBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AssetFails
(
const UObject* InAsset, |
Marks the validation as failed and adds an error message. | EditorValidatorBase.h |
|
void AssetFails
(
const UObject* InAsset, |
EditorValidatorBase.h |
AssetFails(const UObject *, const FText &)
Description
Marks the validation as failed and adds an error message.
| Name | AssetFails |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
| Source | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorBase.cpp |
UFUNCTION (BlueprintCallable, Category="Asset Validation")
void AssetFails
(
const UObject * InAsset,
const FText & InMessage
)
AssetFails(const UObject *, const FText &, TArray< FText > &)
| Name | AssetFails |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
| Source | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorBase.cpp |
void AssetFails
(
const UObject * InAsset,
const FText & InMessage,
TArray < FText > & InOutErrors
)