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API > API/Plugins > API/Plugins/DataValidation
Project-wide settings for data validation
| Name | UDataValidationSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DataValidationSettings.h |
| Include Path | #include "DataValidationSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UDataValidationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UDataValidationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataValidationSettings() |
Default constructor that sets up CDO properties | DataValidationSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableMaterialValidation | bool | DataValidationSettings.h |
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| bLoadAssetsWhenValidatingChangelists | uint32 | Whether or not to load & validate assets in changelists by default | DataValidationSettings.h |
|
| bMaterialValidationAllowCompilingShaders | bool | DataValidationSettings.h |
|
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| bMaterialValidationShowWarningsWhenNotCompilingShaders | bool | DataValidationSettings.h |
|
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| bValidateOnSave | uint32 | Whether or not to validate assets on save | DataValidationSettings.h |
|
| MaterialValidationPlatforms | TArray< FMaterialEditorValidationPlatform > | DataValidationSettings.h |
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