Navigation
Unreal Engine C++ API Reference > Plugins > DataValidation
Inheritance Hierarchy
- UDeveloperSettings
- UDataValidationSettings
References
Module | DataValidation |
Header | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DataValidationSettings.h |
Include | #include "DataValidationSettings.h" |
Syntax
UCLASS (Config=Editor)
class UDataValidationSettings : public UDeveloperSettings
Remarks
Project-wide settings for data validation
Variables
Type | Name | Description | |
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bool | bEnableMaterialValidation | |
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uint32: 1 = true | bLoadAssetsWhenValidatingChangelists | Whether or not to load & validate assets in changelists by default |
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uint32: 1 = true | bValidateOnSave | Whether or not to validate assets on save |
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TArray< FMaterialEditorValidationPlatform > | MaterialValidationPlatforms |
Constructors
Type | Name | Description | |
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Default constructor that sets up CDO properties |