| AssetsDetails |
TMap< FString, FValidateAssetsDetails > |
Per asset details Indexed by object path Only returned if FValidateAssetsSettings::bCollectPerAssetDetails is true. |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| bAssetLimitReached |
bool |
True if FValidateAssetSettings::MaxAssetsToValidation was reached |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumChecked |
int |
Amount of tested assets |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumExternalObjects |
int |
Total amount of external objects to validate with their owning asset (e.g. actors with maps). |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumInvalid |
int |
Amount of assets with errors |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumRequested |
int |
Total amount of assets that were gathered to validate, not including external objects such as actors. |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumSkipped |
int |
Amount of assets skipped |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumUnableToValidate |
int |
Amount of assets that could not be validated |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumValid |
int |
Amount of assets without errors or warnings |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| NumWarnings |
int |
Amount of assets with warnings |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|
| ValidatorStatistics |
TMap< FTopLevelAssetPath, FValidatorStatistics > |
Per-validator statistics on assets validated and assets added for validation |
EditorValidatorSubsystem.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Validation"
|