Navigation
Unreal Engine C++ API Reference > Plugins > DataRegistry > UDataRegistrySource_DataTable
- UDataRegistrySource::ResetRuntimeState()
- UDataRegistrySource_DataTable::ResetRuntimeState()
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
Include | #include "DataRegistrySource_DataTable.h" |
Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource_DataTable.cpp |
virtual void ResetRuntimeState()
Remarks
Called on runtime sources to reset caches and related state because game has ended or registry settings have changed