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Unreal Engine C++ API Reference > Plugins > DataRegistry > UDataRegistrySource_DataTable
- UDataRegistrySource::GetItemAvailability()
- UDataRegistrySource_DataTable::GetItemAvailability()
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
Include | #include "DataRegistrySource_DataTable.h" |
Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource_DataTable.cpp |
virtual EDataRegistryAvailability GetItemAvailability
(
const FName & ResolvedName,
const uint8 ** PrecachedDataPtr
) const
Remarks
Returns availability of individual item, also get raw memory address if available