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Unreal Engine C++ API Reference > Plugins > DataRegistry > UDataRegistrySettings
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySettings.h |
Include | #include "DataRegistrySettings.h" |
Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistryTypes.cpp |
bool CanIgnoreMissingAssetData() const
Remarks
Return true if we are allowed to ignore missing asset registry data based on settings and build